If you thought for just a second that RIM wasn't serious about having the best tools for developers to create games and applications on the BlackBerry platform, then lets hope this post instills some confidence regarding their stance on mobile gaming.
Today RIM has announced an update to their open-source game development platform designed for indie developers called gameplay. Version 1.2 is being made available for download and brings along a few really cool features and additions.
New features in gameplay v1.2
- Newplatforms now supporting: BlackBerry Tablet OS 2.0 and BlackBerry 10 ready!, Apple iOS 5.1 for iPhone and iPad, Google Android 2.3+, Microsoft Windows 7, and Apple MacOSX
- New shader-based material system with built-in common shader library.
- New declarative scene binding.
- New declarative particle system.
- Improved physics system with rigid body dynamics and constraints.
- New character physics and ghost objects.
- Improved animation system supporting animated skeletal character animation.
- New declarative user interface system with support for declartive theming and ortho, and 3D form definition with built-in core control classes such as Button, Label, TextBox, Slider, CheckBox, RadioButton. Also includes Layout classes such as Absolute/Vertical and FlowLayout.
- New cross-platform new game project wizard scripts.
- New game developer guide.
- New game samples and tutorials.
Gameplay allows developers to build with cross-platform in mind. No longer should a developer have to commit to one platform when there is money to be made across all, and why should they have to choose? The gameplay platform is fully open-source and is available via the GitHub online community, allowing developers to use open-source assets in their games to build realistic 3D environments and gameplay. It's kind of interesting to see what direction RIM has planned with this development kit as they list gaming controllers from Wii, Xbox 360, and other Bluetooth controllers as being supported in future versions. To get the full details hit up the InsideBlackBerry blog or the BlackBerry GitHub development page.
Read more
RIM launches gameplay v1.4 - A cross platform development framework for indie developers
Back in April we let CrackBerry Nation know that RIM had released an update to their Open Source gaming development platform called gameplay. Today RIM has announced that they’ve updated the development platform once again, to version 1.4. New features in v1.4 Lua script bindings on all public interfaces of the framework. Script binding generator tool for creating user-defined Lua...
BlackBerry 10.3 SDK goes Gold
The BlackBerry Jam Direct webcast for developers took place today and with it the release of the Gold SDK. We already saw the Dev OS updated to 10.3.0.700 for developers to use for testing and today we see Gold SDKs released, as well as the Simulator which let's you try out the upcoming BlackBerry Passport's touch-enabled keyboard. During the webcast, BlackBerry went through the new...
Talking OS 10.2.1 and Android apps on BB10 FAQ, w/ BlackBerry's Alec Saunders
Earlier this week, BlackBerry posted on their dev blog an official note about the Android Runtime update coming to users as part of OS 10.2.1. There is more to 10.2.1 than updating the runtime from Gingerbread 2.3 to Jelly Bean 4.2.2 -- this is also the update that allows BlackBerry app developers to build headless apps -- a much sought after feature by native BlackBerry app...
The latest stats on the BlackBerry 10 app ecosystem
Today during the Jam Asia keynote, we got a lot of numbers thrown at us about the health of the BlackBerry 10 platform. It was a bit hectic trying to initially make heads or tails of everything, but now we've got all of the main stats that were mentioned. 131,700+ apps for BlackBerry 10; total apps in BlackBerry World 256,668 - at same point (7 months) in OS lifecycle, Apple had...