RIM launches gameplay v1.2 - a cross platform development framework for indie developers
If you thought for just a second that RIM wasn’t serious about having the best tools for developers to create games and applications on the BlackBerry platform, then lets hope this post instills some confidence regarding their stance on mobile gaming.
Today RIM has announced an update to their open-source game development platform designed for indie developers called gameplay. Version 1.2 is being made available for download and brings along a few really cool features and additions.
New features in gameplay v1.2
- Newplatforms now supporting: BlackBerry Tablet OS 2.0 and BlackBerry 10 ready!, Apple iOS 5.1 for iPhone and iPad, Google
Android 2.3+, Microsoft Windows 7, and Apple MacOSX
- New shader-based material system with built-in common shader library.
- New declarative scene binding.
- New declarative particle system.
- Improved physics system with rigid body dynamics and constraints.
- New character physics and ghost objects.
- Improved animation system supporting animated skeletal character animation.
- New declarative user interface system with support for declartive theming and ortho, and 3D form definition with built-in core control classes such as Button, Label, TextBox, Slider, CheckBox, RadioButton. Also includes Layout classes such as Absolute/Vertical and FlowLayout.
- New cross-platform new game project wizard scripts.
- New game developer guide.
- New game samples and tutorials.
Gameplay allows developers to build with cross-platform in mind. No longer should a developer have to commit to one platform when there is money to be made across all, and why should they have to choose? The gameplay platform is fully open-source and is available via the GitHub online community, allowing developers to use open-source assets in their games to build realistic 3D environments and gameplay. It’s kind of interesting to see what direction RIM has planned with this development kit as they list gaming controllers from Wii, Xbox 360, and other Bluetooth controllers as being supported in future versions. To get the full details hit up the
InsideBlackBerry blog or the BlackBerry
GitHub development page.
Spaceheater Apr 23, 2012 at 5:06 pm
Awesome!
sexyboy31 Apr 23, 2012 at 5:07 pm
Good job rim
BB_Bmore Apr 23, 2012 at 5:10 pm
Good news and I'm sure more to follow all week leading up to BBW!
siddo_d Apr 23, 2012 at 5:22 pm
RIM getting ready for BB10 \=D/
Nigelbrown Apr 23, 2012 at 5:22 pm
Wow, this is huge actually.....
Zizzzzy Apr 24, 2012 at 1:14 pm
Kinda funny that really awesome news posts like this get... 15 comments?
Must be too hard to flip this to be a negative against RIM.. lol
guerllamo7 Apr 23, 2012 at 5:25 pm
Nice!
When I look at all the stuff RIM has been rolling out in the last twelve months I think wow.
This continues to show their ability to adapt and compete and I like the attitude of "lets all Play" and not just being dependent on one ecosystem.
playbookster Apr 23, 2012 at 5:25 pm
Nice work, glad to see RIM on top of its game again. !!
joski Apr 23, 2012 at 5:30 pm
Maybe it's because of the post-work vape, but this is amazing news - this news right here. I'm not much of a gamer but this... Just. Feels. Right...
joski Apr 23, 2012 at 5:31 pm
MFLB for the win! ;)
jamezalexander Apr 23, 2012 at 5:52 pm
Yay for forward motion!
Sent via Blackberry 9900
djtaube Apr 23, 2012 at 6:26 pm
Does anyone else think that the cross platform aspect is because BlackBerry not enticing so they hope to get it to be used for iOS or Android development and then it just runs on BB.
KRol Apr 24, 2012 at 1:29 am
Well I think thats the point, so then if most popular games are on all platforms, all thats left are the OS integrations. So it wont be a matter of choosing the Iphone because they want to play the same games as everyone
CairnsRock Apr 23, 2012 at 9:01 pm
I would like to hear some Developer comments.
peter_betos Apr 23, 2012 at 9:44 pm
If the developer does a game development for the "other platform", the kit should force them to render a version for the Playbook. That way, there will be no excuse for non-development to the Playbook platform.
SuperionMaximus Apr 23, 2012 at 9:53 pm
Exactly. RIM should only allow developers to use these tools if they sign an agreement to release their games on the BB 10 platform. It's great that they want to make a set of cross platform tools but if they aren't going to charge for it then they should at least get an agreement out of the development using it that they will publish to App World.
konic Apr 24, 2012 at 8:11 am
When developer is forced to be restricted by some conditions he most likely ... will drop this platform. Why would I develop app for iPhone using BB (non-native to iOS) tools? Same for Anrdoid. Common, be realistic!
my.usernamegoeshere Apr 24, 2012 at 1:40 pm
This is good news!
Not "wonderful", but really good news.