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24 Comments

Posted by rayzaname Saturday, Dec 26, 2009 778 days ago

Currently at $2.99, this game is a must-have for any Storm 2 owner. This version was made specifically for the touch screen, providing easy to learn controls and superb OpenGL 3D graphics. In short, it's awesome!

 
 
Posted by Pederson Saturday, Dec 26, 2009 778 days ago

Have possible OpenGL support for anything besides the storm? We better have games/graphics like this on keyboarded devices with the next wave of devices...

 
 
Posted by JustinD2473 Saturday, Dec 26, 2009 778 days ago

Downloading now ... 6+ MB !!!

 
 
Posted by Stang68 Saturday, Dec 26, 2009 778 days ago

That is ridiculous. I say that not to the game developers, but to RIM. How do they expect developers to want to develop game and great apps for their devices when they ship with only 256mb?! Something needs to change and fast.

 
 
Posted by hudss Saturday, Dec 26, 2009 778 days ago

If the average app is going to be 6mb..It's not going to be good..and if the rumored specs are 512mb for future devices that won't help either..

 
 
Posted by ShanMan77 Monday, Dec 28, 2009 776 days ago

AGREED!!!!

 
 
Posted by shaydlife Saturday, Dec 26, 2009 778 days ago

6.4MB to be exact, but with the Storm 2 there is so much unused memory. The graphics are nice and rather smooth compared to other games I've played. Still won't be completely satisfied until NFS is released, I can't wait to see that.

 
 
Posted by Stang68 Saturday, Dec 26, 2009 778 days ago

It really isnt enough space for the Storm2 when you think about other apps people will have installed. My Storm2 boots up with 99mb. If I want to pull an iPhone and install a bun h of these games on my device, I'll be short on app memory before I know it.

 
 
Posted by shaydlife Saturday, Dec 26, 2009 778 days ago

How is it not enough space? I only have apps on my phone that I'm gonna use or that I may be testing for someone. The space is actually there to be used, so use it. Mind you I once had a Storm 1...talk about memory.

 
 
Posted by ts1691 Saturday, Dec 26, 2009 778 days ago

wow I guess us storm 1 owners really are screwed...good to know RIM stands behind not only their products but their customers...Cant even install these apps anyways...come on HTC fuck blackberry

 
 
Posted by xDAKx Saturday, Dec 26, 2009 778 days ago

I'm a former Storm user, I still have my 9530, and being honest, I don't blame RIM for not supporting the 9530/9500 with things like OpenGL.

If you need support for problems with the device, like messaging, phone calls and things of that sort, You can still get it.

The 9530/9500 are now last years device generation, We have the Storm 2 to replace the Storm 1, Just like I have a Bold 2 to replace my Bold 1, and Storm 1.

If you want to run the latest and greatest in applications, You'll need newer, updated, more efficient hardware, and I see no problem in requiring that.

 
 
Posted by ts1691 Saturday, Dec 26, 2009 778 days ago

When the processing power is essentially the same and the only difference (which still hasn't been properly explained) is a chip which the original storm has the same capabilities. Either way this is a useless argument with the memory problem

 
 
Posted by ohembe Saturday, Dec 26, 2009 778 days ago

Got the game for my Storm2 and my husband's. We both love it. Can't wait for more Open GL games but something has to be done about this memory...still trying to figure out the point of this extra 2GB card...maybe for app storage in a future OS?

 
 
Posted by Quiet_Before_The_Storm Saturday, Dec 26, 2009 778 days ago

Wow!!! What a difference an OpenGL game makes. I never expect much from cellphone games but this game is great. I downloaded the lite version, then bought the app no more 5 minutes after that.

 
 
Posted by rmaxey1 Saturday, Dec 26, 2009 778 days ago

"...still trying to figure out the point of this extra 2GB card...maybe for app storage in a future OS?"

You're confusing application memory with memory for media content (music, video, photos, e-books, etc.). The 2GB card has nothing to do with the internal memory, which is where the OS and applications reside. The internal memory is fixed at whatever the device came with. The media card is to store content like that I just mentioned, and that amount of memory is expandable depending on what size media card you use. I believe the current maximum size on a media card is 32GB, and it's dependent on what version of the OS you're running. I have a 16GB card in my Bold 9000, which holds about a dozen movies, about 750 songs, a bunch of photos, a couple of audio books and several e-books. In the Bold 9000, the media card is supplemented by a gig of built-in memory for media storage that's separate from the 128 MB of OS/application memory in the 9000. I'm not sure why RIM didn't add built-in media storage memory in the Bold 9700 or other devices.

 
 
Posted by joshuastree Saturday, Dec 26, 2009 778 days ago

If this is what open gl means to blackberry then have some problems!

 
 
Posted by phreddyl Saturday, Dec 26, 2009 778 days ago

So does it says it uses the accelerometer but does it use full touch screen to "throw" the ball like the ipod touch?

 
 
Posted by Hexen525 Saturday, Dec 26, 2009 778 days ago

Does this run on an OS 5.0 Storm 1? I see there is no demo so I can't test it without paying for it.

 
 
Posted by dliang Saturday, Dec 26, 2009 778 days ago

I think it requires Storm 2 for the OpenGL support.

There is also a demo of the 'Lite' version on the App World you can try out first.

 
 
Posted by Hexen525 Saturday, Dec 26, 2009 778 days ago

When OpenGL was announced they said any BlackBerry running a 5.0 OS would support OpenGL. And since us Verizon owners had just got OS 5.0.0.328 for our Storms it was understood we would have OpenGL as well. One site even made light of it saying we could. I have my phone for at least another year, so some more fun games would be kewl. And sonething like this would be fun to show off at work. Make more people want to buy a BlackBerry (I'm like a walking advertisement, RIM should pay me ^_^).

Is the "lite" version OpenGL or normal?

 
 
Posted by CrackberryBrandon Saturday, Dec 26, 2009 778 days ago

you said "makes us of " i think you meant to say makes "use" of in the 4th sentence.

 
 
Posted by phreddyl Sunday, Dec 27, 2009 777 days ago

that was a very helpful addition- I don't know how I would have figured that out without your help...

 
 
Posted by BeeRad Monday, Dec 28, 2009 776 days ago

I know that OpenGL is just now getting around to the BlackBerry, but I really hope the quality and level of games improves exponentially better than this game. I see the 3D side of OpenGL and the game runs smoothly, but the graphics are still piss poor IMO.

I don't get it....

BlackBerrys have some of THE highest resolutions displays on smartphones available and we can't even appreciate it. Are these the limitations of the JavaVM? We Storm 1 and 2 users got a dedicated YouTube app from Google and it BLOWS!! All YouTube clips on BlackBerrys...BLOWS. This PBA 2 game, graphic wise, BLOWS.

I will still play it...I love bowling, and because I paid for it. I hope the developer comes back with PBA 3 and blows my mind. Until then...meh.

BTW, bowled a 221. One open frame. Grrrr.....

UPDATE: 246, no open frames, Cheetah pattern, against Mike Fagan. wOOt!

UPDATE 2: It hits the battery pretty hard. :/

 
 
Posted by bspeer Friday, Feb 05, 2010 737 days ago

I had a bowling on my previous blackberry, would like to know if this one is any fun