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20 Comments

Posted by robslaw Wednesday, Feb 18, 2009 1191 days ago

Its great that RIM can copy something that Apple runs great with the exception of a desktop mgr for a mac and bb.

 
 
Posted by nate7761 Wednesday, Feb 18, 2009 1191 days ago

Can't wait for this to open up to see what kind of things start rolling out!

 
 
Posted by dirky Wednesday, Feb 18, 2009 1191 days ago

This will be a kick in the nuts for small and wannabe devs!
Sucks RIM!

 
 
Posted by acowart Wednesday, Feb 18, 2009 1191 days ago

$200 is not a kick in the nuts for small/wannabe devs. I can see it limiting the number of free apps made, but a $.99 app would start making money at.. 315 downloads. (Considering $20 for code signing key, and $200 for this fee)

If you don't think your app will have 315 downloads, it probably shouldn't go in the store anyways.

 
 
Posted by mike240se Wednesday, Feb 18, 2009 1191 days ago

This $200 thing ruins the app store in my book. I just started making apps for the storm, so far just two free ones, mainly cause of the app store coming. but now i dont even know if i want to. I am not going to pay $200 to release my free apps. That is a kick in the teeth. I could see $200 one time sign up fee, but this sucks. I hope that ATLEAST it wont count for free apps. I am going to pay to rrelease my free apps? I guess they want this app store to fail. maybe they got pressure from somewhere.

 
 
Posted by MNGolpher Wednesday, Feb 18, 2009 1191 days ago

Apple's App Store has had more than 500 million downloads and there are more than 15,000 applications. Anyone who bitches about a $200 administrative fee is crazy. ~315 downloads will take a good application no more than 30 minutes to get out of the red and into the green...

 
 
Posted by dirky Wednesday, Feb 18, 2009 1191 days ago

Huh? There are people who enjoy releasing FREE software, for the love of it, ie Open Source?
If they have to pay $200 to give away software that *they* enjoy creating I think it will take away a lot of the fun they have.
Yes for business it is fine, but I sure hope for the nice people who like to code for free they drop this silly price.

 
 
Posted by acowart Wednesday, Feb 18, 2009 1191 days ago

I do think it's unreasonable for free apps, and I expect the details will change for those. But for paid apps, $200 isn't bad.

 
 
Posted by grkmaster Wednesday, Feb 18, 2009 1191 days ago

All you have to do is charge a dollar for a few apps and then release free ones. So you get the cash back from the payed apps and your free apps can still be around.

 
 
Posted by mritter88 Wednesday, Feb 18, 2009 1191 days ago

A lot of the apps in Apple's App Store have 2 versions, a free version (usually ad-supported) and a paid version for those people who want additional features or no ads. If you make a decent app, people will be willing to pay at least $0.99 for it if not more.

 
 
Posted by joekr Wednesday, Feb 18, 2009 1191 days ago

I must be missing something here. So is RIM not taking any portion of the sales, and just charging the $200? I can't find any information on how much of a cut they will be taking on things.

 
 
Posted by acowart Wednesday, Feb 18, 2009 1191 days ago

The last I heard, RIM takes 30% of each sale - I'm not familiar with the Apple iPhone store, but I think I heard theirs is the same.

Edit --
My information is a few months old, I'd trust Kevin's number below.

 
 
Posted by Kevin Michaluk Wednesday, Feb 18, 2009 1191 days ago

The developer gets 80%. The other 20% goes to RIM, Paypal and partners required to make it all happen. RIM isn't look at this as a revenue/profit stream... more so a valued-added benefit that keeps them competitive.

 
 
Posted by Mountain Wednesday, Feb 18, 2009 1191 days ago

Was there any info on "how" the payment for apps will be made? Be nice if you could get gift cards like the apple store...

 
 
Posted by jforce Wednesday, Feb 18, 2009 1191 days ago

Any word on the rollout date?

 
 
Posted by Rodsky11 Wednesday, Feb 18, 2009 1191 days ago

If RIM is taking 20% of each sale why the need for the $200 for every 10? The $200 will be chump change in the long run.

And no themes? WTF? Kevin can you tell us how much of the crackberry store sales volume is themes? I would guess a fairly significant amount of it is themes. Is RIM scared of the sheer volume of themes and verifying they are all good?

 
 
Posted by mike240se Thursday, Feb 19, 2009 1191 days ago

I think rim listened to the crackberry podcast and is really worried about people installing lots of apps and filling up their memory and their berry running real bad. look how the guy from rim dodged the question when kevin asked and was like "oh kevin you did 50 apps!" making us all think thats possible. they know its not. so it would appear that instead of fixing the issue and allowing installation on sd cards, they are just going to limit the number of apps in the store by preventing free apps,etc. no dev is going to release free apps for $200 admin fee. if they are taking 20%, no need to charge $200. does apple double charge their dev;s? does android?

 
 
Posted by Tom Lopata Thursday, Feb 19, 2009 1190 days ago

I think the reason is different. I think it has to do with licensing issues as well as QA testing. They'll probably push for BPlay on there :(

 
 
Posted by BBA Thursday, Feb 19, 2009 1190 days ago

$200 - good idea! so then the developer of the 100th fart-app will think twice before launching it...!

 
 
Posted by martyn Thursday, Feb 19, 2009 1190 days ago

i'd love an ebay app :P